Game Types

Take these rules as guidelines of what to expect at larger tournaments, for regular events you may see variations depending on the region you’re playing in. There are also some formats not listed here that will be added in the future that you may see some groups using, so this list isn’t exhaustive, but a good representation of what to expect at competitive games.

Current Tournament Formats

Flag Dash: The current most used rule set for flag push style games at competitive tournaments

King of the Hill: A constant action game type where teams battle over two points on the field, and the team that holds them the longest wins.

Hotpot: A game mode built for smaller fields and team sizes, focusing on pushing players to engage each round with an optional objective in the middle.

Older/Defunct Formats

Send Zone: An evolution of the classic Flag Push style games without the need of a flag

Quikflag: A fast paced game type where every tag counts as teams try to bring a flag to the opponents side of the field while vying for field control to move the flag.

Ion Rush: Eliminate the opposing team or capture the flag, which route will your team take?

Squad Supremacy: A high powered game type where teams work to eliminate opposing players and capture a flag, and loadouts are built through a points system.

FDT Speedball: Looking for a game that utilizes stock blasters and puts everyone on the same playing field? These quick and close quarters games are for you.